source: cpp/frams/genetics/f9/conv_f9.h @ 241

Last change on this file since 241 was 197, checked in by Maciej Komosinski, 11 years ago

GDK used by developers since 1999, distributed on the web since 2002

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1// This file is a part of the Framsticks GDK.
2// Copyright (C) 1999-2014  Maciej Komosinski and Szymon Ulatowski.  See LICENSE.txt for details.
3// Refer to http://www.framsticks.com/ for further information.
4
5#ifndef _CONV_F9_H_
6#define _CONV_F9_H_
7
8#include <ctype.h>
9#include <common/nonstd_math.h>
10#include <frams/model/modelparts.h>
11#include <frams/util/multimap.h>
12#include <frams/util/sstring.h>
13#include <frams/genetics/genoconv.h>
14#include <vector>
15using std::vector;
16
17
18extern const char* turtle_commands_f9;
19
20
21struct XYZ_LOC
22{
23        int x,y,z; //coordinates xyz of a vertex - represented as int's so that it is easy and safe to check identity. Could also be done using lists of Model's Parts, but that would involve comparing floats
24        XYZ_LOC() {x=y=z=0;}
25        void add(int delta[3]) {x+=delta[0]; y+=delta[1]; z+=delta[2];}
26        bool same_coordinates(const XYZ_LOC &loc) {return x==loc.x && y==loc.y && z==loc.z;}
27};
28
29
30// The f9->f0 converter
31class GenoConv_f90: public GenoConverter
32{
33public:
34        GenoConv_f90();
35
36        //implementation of the GenoConverter method
37        SString convert(SString &in, MultiMap *map);
38
39protected:
40        //auxiliary methods
41        int addSegment(Model &m,vector<XYZ_LOC> &vertices,const XYZ_LOC &new_vertex,int recently_added);
42        int findVertexAt(vector<XYZ_LOC> &vertices,const XYZ_LOC &new_vertex);
43        int addNewVertex(Model &m,vector<XYZ_LOC> &punkty,const XYZ_LOC &nowypunkt);
44        void setColors(Model &m); //sets fixed (independent from genes) colors and widths on a model, purely for aesthetic purposes
45        void perturbPartLocations(Model &m); //deterministic "body noise", see APPLY_DETERMINISTIC_BODY_NOISE
46};
47
48#endif
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