source: cpp/frams/genetics/f4/oper_f4.h @ 777

Last change on this file since 777 was 777, checked in by Maciej Komosinski, 6 years ago

Fixed a typo

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1// This file is a part of Framsticks SDK.  http://www.framsticks.com/
2// Copyright (C) 1999-2017  Maciej Komosinski and Szymon Ulatowski.
3// See LICENSE.txt for details.
4
5// Copyright (C) 1999,2000  Adam Rotaru-Varga (adam_rotaru@yahoo.com), GNU LGPL
6// Copyright (C) since 2001 Maciej Komosinski
7
8#ifndef _GENO_F4_H_
9#define _GENO_F4_H_
10
11#include <stdio.h>
12#include "f4_general.h"
13#include "common/nonstd.h"
14#include "../oper_fx.h"
15#include <frams/param/param.h>
16
17/** @name Codes for general mutation types */
18//@{
19#define F4_ADD           0 ///<Adding new node
20#define F4_DEL           1 ///<Deletion of node
21#define F4_MOD           2 ///<Modification of node
22#define F4_COUNT         3 ///<Count of mutation types
23//@}
24
25/** @name Codes for specific F4_ADD mutation subtypes */
26//@{
27#define F4_ADD_DIV       0
28#define F4_ADD_CONN      1
29#define F4_ADD_NEUPAR    2
30#define F4_ADD_REP       3
31#define F4_ADD_SIMP      4
32#define F4_ADD_COUNT     5
33//@}
34
35class Geno_f4 : public GenoOperators
36{
37public:
38        Geno_f4();
39        void setDefaults();
40
41        int checkValidity(const char *, const char *genoname);
42        int validate(char *&, const char *genoname);
43        int mutate(char *& g, float & chg, int &method);
44        int crossOver(char *&g1, char *&g2, float& chg1, float& chg2);
45        const char* getSimplest() { return "X"; }
46        uint32_t style(const char *g, int pos);
47
48        // mutation probabilities
49        double prob[F4_COUNT];            ///<relative probabilities of selecting mutation types in f4 genotype
50        double probadd[F4_ADD_COUNT];     ///<relative probabilities of selecting mutation addition subtypes
51
52        SString excluded_modifiers;       ///<Modifiers that are excluded in mutation process
53        static const char *all_modifiers;
54
55protected:
56
57        /**
58         * Validates a f4 genotype. If the genotype is invalid, the genotype is repaired
59         * and the validation is repeated. Validation is performed as long as repairing
60         * is not effective, or the number of retries exceeded the given limit.
61         * @param geno genotype tree
62         * @param retrycount maximum amount of repair retries
63         * @return GENOOPER_OK if genotype is valid, GENOPER_REPAIR if genotype can be repaired, GENOPER_OPFAIL if genotype can't be repaired
64         */
65        int  ValidateRec(f4_node *geno, int retrycount) const;
66
67        /**
68         * Performs mutation of an f4 genotype. The mutation is performed on a random node
69         * from a given tree. The method of mutation is chosen via the roulette selection,
70         * where probabilities of choosing each mutation type are given in the 'prob'
71         * array. Possible mutation types are:
72         *  - F4_ADD - adds new element to the genotype by:
73         *   - F4_ADD_DIV - replacing randomly selected node with division node '<', setting this node as a child and creating new stick or neuron sibling of the selected cell (the neuron-type sibling will be connected to a random existing neuron),
74         *   - F4_ADD_CONN - adding connection for an existing neuron,
75         *   - F4_ADD_NEUPAR - adding neuron property to the selected node, if it is a neuron node,
76         *   - F4_ADD_REP - adding a repetition node before a randomly selected node (the repetition node has 2 repetitions),
77         *   - F4_ADD_SIMP - adding a simple node before a selected node,
78         *  - F4_DEL - removes a randomly selected node (the node needs to have a parent and at least one child, otherwise returns GENOPER_OPFAIL),
79         *  - F4_MOD - modifies one of simple nodes by:
80         *   - '<' - swapping children in division
81         *   - '[' - modifying connection of a neuron
82         *   - '#' - incrementing or decrementing repetition count
83         *
84         * @param g input genotype; the result of mutation will be stored in this parameter
85         * @param method reference to the variable that will get the selected method of mutation
86         * @return GENOPER_OK if mutation was performed successfully, GENOPER_FAIL otherwise
87         */
88        int  MutateOne(f4_node *& g, int &method) const;
89
90        /**
91         * Creates a random connection to an existing neuron or creates an additional
92         * sensor for a neuron.
93         * @param nn neuron class node
94         * @param neuid id of a neuron
95         * @param neulist list of genotype neuron classes
96         */
97        void linkNodeMakeRandom(f4_node *nn, int neuid, std::vector<NeuroClass*> neulist) const;
98
99        /**
100         * Changes connection to an existing neuron or creates an additional
101         * sensor for neuron.
102         * @param nn neuron connection node
103         * @param neuid id of a neuron
104         * @param neulist list of genotype neuron classes
105         */
106        void linkNodeChangeRandom(f4_node *nn, int neuid, std::vector<NeuroClass*> neulist) const;
107
108        /**
109         * Introduces a random modification to the neuron node.
110         * @param nn neuron node
111         */
112        void nparNodeMakeRandom(f4_node *nn) const;
113
114        /**
115         * Increases or decreases the amount of repetitions in the repetition node.
116         * @param nn repetition node
117         */
118        void repeatNodeChangeRandom(f4_node *nn) const;
119
120        /**
121         * Tries to perform a mutation until success. There is a maximum of 20 tries. Returns GENOPER_OK or GENOPER_OPFAIL.
122         * @param g genotype tree
123         * @param method reference to the variable that will get the selected method of mutation
124         * @return GENOPER_OK if performed successful mutation, GENOPER_FAIL otherwise
125         */
126        int  MutateOneValid(f4_node *&g, int &method) const;
127
128        /**
129         * Performs crossover of two creatures. The 'chg' parameter determines approximately what
130         * percentage of the first creature should form the offspring. '1-chg' is the percentage
131         * of the second creature in the offspring.
132         * @param g1 first parent
133         * @param g2 second parent
134         * @param chg percentage of the first parent in offspring (the second parent has the rest)
135         */
136        int  CrossOverOne(f4_node *g1, f4_node *g2, float chg) const;
137};
138
139
140#endif
141
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