[286] | 1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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| 2 | // Copyright (C) 1999-2015 Maciej Komosinski and Szymon Ulatowski. |
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| 3 | // See LICENSE.txt for details. |
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[193] | 4 | |
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[196] | 5 | // Copyright (C) 1999,2000 Adam Rotaru-Varga (adam_rotaru@yahoo.com), GNU LGPL |
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| 6 | // Copyright (C) since 2001 Maciej Komosinski |
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[193] | 7 | |
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[196] | 8 | #include "oper_f4.h" |
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| 9 | #include <frams/util/sstring.h> |
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[375] | 10 | #include <common/log.h> |
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[196] | 11 | |
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[193] | 12 | #include <stdio.h> |
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| 13 | #include <stdlib.h> |
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[196] | 14 | #include "common/nonstd_math.h" |
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[193] | 15 | #include <string.h> |
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| 16 | |
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| 17 | |
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| 18 | #define FIELDSTRUCT Geno_f4 |
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| 19 | |
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[196] | 20 | static ParamEntry GENO4param_tab[] = |
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[193] | 21 | { |
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[196] | 22 | { "Genetics: f4", 1, F4_COUNT + F4_ADD_COUNT, }, |
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| 23 | { "f4_mut_add", 0, 0, "Add node", "f 0 100 50", FIELD(prob[F4_ADD]), "mutation: probability of adding a node", }, |
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| 24 | { "f4_mut_add_div", 0, 0, "- add division", "f 0 100 20", FIELD(probadd[F4_ADD_DIV]), "add node mutation: probability of adding a division", }, |
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| 25 | { "f4_mut_add_conn", 0, 0, "- add connection", "f 0 100 15", FIELD(probadd[F4_ADD_CONN]), "add node mutation: probability of adding a neural connection", }, |
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| 26 | { "f4_mut_add_neupar", 0, 0, "- add neuron property", "f 0 100 5", FIELD(probadd[F4_ADD_NEUPAR]), "add node mutation: probability of adding a neuron property/modifier", }, |
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| 27 | { "f4_mut_add_rep", 0, 0, "- add repetition", "f 0 100 10", FIELD(probadd[F4_ADD_REP]), "add node mutation: probability of adding a repetition", }, |
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| 28 | { "f4_mut_add_simp", 0, 0, "- add simple node", "f 0 100 50", FIELD(probadd[F4_ADD_SIMP]), "add node mutation: probability of adding a random, simple gene", }, |
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| 29 | { "f4_mut_del", 0, 0, "Delete node", "f 0 100 20", FIELD(prob[F4_DEL]), "mutation: probability of deleting a node", }, |
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| 30 | { "f4_mut_mod", 0, 0, "Modify node", "f 0 100 30", FIELD(prob[F4_MOD]), "mutation: probability of changing a node", }, |
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| 31 | { 0, }, |
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[193] | 32 | }; |
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| 33 | |
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| 34 | #undef FIELDSTRUCT |
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| 35 | |
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| 36 | |
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| 37 | Geno_f4::Geno_f4() |
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| 38 | { |
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[196] | 39 | supported_format = '4'; |
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| 40 | par.setParamTab(GENO4param_tab); |
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| 41 | par.select(this); |
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| 42 | par.setDefault(); |
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[193] | 43 | |
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[199] | 44 | mutation_method_names = new const char*[F4_COUNT + F4_ADD_COUNT - 1]; |
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[196] | 45 | int index = 0; |
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| 46 | mutation_method_names[index++] = "added division"; |
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| 47 | mutation_method_names[index++] = "added neural connection"; |
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| 48 | mutation_method_names[index++] = "added neuron property"; |
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| 49 | mutation_method_names[index++] = "added repetition gene"; |
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| 50 | mutation_method_names[index++] = "added a simple node"; |
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| 51 | mutation_method_names[index++] = "deleted a node"; |
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| 52 | mutation_method_names[index++] = "modified a node"; |
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[375] | 53 | if (index != F4_COUNT + F4_ADD_COUNT - 1) logMessage("Geno_f4", "Constructor", 3, "Mutation names init error"); |
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[193] | 54 | } |
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| 55 | |
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| 56 | int Geno_f4::ValidateRec(f4_node * geno, int retrycount) const |
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| 57 | { |
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[196] | 58 | // ! the genotype is geno->child (not geno) ! |
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| 59 | // build from it with repair on |
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[193] | 60 | |
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[196] | 61 | f4_Cells cells(geno->child, 1); |
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| 62 | cells.simulate(); //we should simulate?! |
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[193] | 63 | |
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[196] | 64 | // errors not fixed: |
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| 65 | if (GENOPER_OPFAIL == cells.geterror()) |
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| 66 | { |
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| 67 | if (cells.geterrorpos() >= 0) return 1 + cells.geterrorpos(); |
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| 68 | return GENOPER_OPFAIL; |
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| 69 | } |
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| 70 | // errors can be fixed |
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| 71 | if (GENOPER_REPAIR == cells.geterror()) |
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| 72 | { |
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| 73 | cells.repairGeno(geno, 1); |
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| 74 | // note: geno might have been fixed |
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| 75 | // check again |
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| 76 | int res2 = GENOPER_OK; |
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| 77 | if (retrycount > 0) |
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| 78 | res2 = ValidateRec(geno, retrycount - 1); |
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[193] | 79 | |
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[196] | 80 | if (res2 == GENOPER_OK) return GENOPER_REPAIR; |
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| 81 | return res2; |
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| 82 | } |
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| 83 | // no errors: |
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| 84 | return GENOPER_OK; |
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[193] | 85 | } |
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| 86 | |
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| 87 | |
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| 88 | int Geno_f4::validate(char *& geno) |
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| 89 | { |
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[196] | 90 | // convert geno to tree, then try to validate 20 times |
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| 91 | f4_node root; |
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| 92 | if (f4_processrec(geno, 0, &root) || root.childCount() != 1) return GENOPER_OK; // cannot repair |
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| 93 | if (ValidateRec(&root, 20) == GENOPER_REPAIR) // if repaired, make it back to string |
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| 94 | { |
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| 95 | geno[0] = 0; |
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| 96 | root.child->sprintAdj(geno); |
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| 97 | } |
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| 98 | return GENOPER_OK; |
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[193] | 99 | } |
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| 100 | |
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| 101 | |
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| 102 | int Geno_f4::checkValidity(const char * geno) |
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| 103 | { |
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[196] | 104 | f4_node root; |
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| 105 | int res = f4_processrec(geno, 0, &root); |
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| 106 | if (res) return res; // errorpos, >0 |
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| 107 | if (root.childCount() != 1) return 1; //earlier: GENOPER_OPFAIL |
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| 108 | f4_Cells cells(root.child, 0); |
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| 109 | cells.simulate(); |
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| 110 | if (cells.geterror() == GENOPER_OPFAIL || cells.geterror() == GENOPER_REPAIR) |
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| 111 | { |
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| 112 | if (cells.geterrorpos() >= 0) return 1 + cells.geterrorpos(); |
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| 113 | else return 1; //earlier: GENOPER_OPFAIL; |
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| 114 | } |
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| 115 | else return GENOPER_OK; |
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[193] | 116 | } |
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| 117 | |
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| 118 | |
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[196] | 119 | int Geno_f4::MutateOne(f4_node *& g, int &method) const |
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[193] | 120 | { |
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[196] | 121 | // ! the genotype is g->child (not g) ! |
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[193] | 122 | |
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[196] | 123 | // codes that can be changed (apart being added/deleted) |
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| 124 | #define MUT_CHAN_CODES "<[#" |
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| 125 | #define ADD_SIMPLE_CODES ",XlLcCrRaAiIsSmMfFwWeEN@|" |
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| 126 | #define REP_MAXCOUNT 19 |
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[193] | 127 | |
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[196] | 128 | f4_node * n1, *n2, *n3, *n4, *n5; |
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[193] | 129 | |
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[196] | 130 | // do the mutation |
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| 131 | // pick a random node |
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| 132 | n1 = g->child->randomNode(); |
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| 133 | //DB( printf("%c\n", n1->name); ) |
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[193] | 134 | |
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[196] | 135 | switch (roulette(prob, F4_COUNT)) |
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| 136 | { |
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| 137 | case F4_ADD: |
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| 138 | { |
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| 139 | // add a node |
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| 140 | switch (method = roulette(probadd, F4_ADD_COUNT)) |
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| 141 | { |
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| 142 | case F4_ADD_DIV: |
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| 143 | { |
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| 144 | // add division ('<') |
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| 145 | n3 = n1->parent; |
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| 146 | n3->removeChild(n1); |
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| 147 | n2 = new f4_node('<', n3, n3->pos); |
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| 148 | n2->addChild(n1); |
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| 149 | // new cell is stick or neuron |
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| 150 | // "X>" or "N>" |
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| 151 | double pr = rnd01; |
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| 152 | pr -= 0.5; |
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| 153 | if (pr < 0) n3 = new f4_node('X', n2, n2->pos); |
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| 154 | else |
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| 155 | { |
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| 156 | pr -= 0.5; |
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| 157 | if (pr < 0) |
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| 158 | { |
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| 159 | // if neuron, make muscle and add a link |
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| 160 | n3 = new f4_node('N', n2, n2->pos); |
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| 161 | if (randomN(2) == 0) |
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| 162 | n4 = new f4_node('|', n3, n2->pos); |
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| 163 | else |
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| 164 | n4 = new f4_node('@', n3, n2->pos); |
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| 165 | n5 = new f4_node('[', n4, n2->pos); |
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| 166 | linkNodeMakeRandom(n5); |
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| 167 | } |
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| 168 | } |
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| 169 | new f4_node('>', n3, n3->pos); |
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| 170 | n1->parent = n2; |
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| 171 | // now with 50% chance swap children |
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| 172 | if (randomN(2) == 0) |
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| 173 | { |
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| 174 | n3 = n2->child; |
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| 175 | n2->child = n2->child2; |
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| 176 | n2->child2 = n3; |
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| 177 | } |
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| 178 | } |
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| 179 | break; |
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| 180 | case F4_ADD_CONN: |
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| 181 | { |
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| 182 | // add link |
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| 183 | n1->parent->removeChild(n1); |
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| 184 | n2 = new f4_node('[', n1->parent, n1->parent->pos); |
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| 185 | linkNodeMakeRandom(n2); |
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| 186 | n2->addChild(n1); |
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| 187 | n1->parent = n2; |
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| 188 | } |
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| 189 | break; |
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| 190 | case F4_ADD_NEUPAR: |
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| 191 | { |
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| 192 | // add neuron modifier |
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| 193 | n1->parent->removeChild(n1); |
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| 194 | n2 = new f4_node(':', n1->parent, n1->parent->pos); |
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| 195 | nparNodeMakeRandom(n2); |
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| 196 | n2->addChild(n1); |
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| 197 | n1->parent = n2; |
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| 198 | } |
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| 199 | break; |
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| 200 | case F4_ADD_REP: |
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| 201 | { |
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| 202 | // add repetition ('#') |
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| 203 | // repeated code (left child) is the original, right child is empty, count is 2 |
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| 204 | n3 = n1->parent; |
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| 205 | n3->removeChild(n1); |
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| 206 | n2 = new f4_node('#', n3, n3->pos); |
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| 207 | n2->i1 = 2; |
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| 208 | n2->addChild(n1); |
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| 209 | new f4_node('>', n2, n2->pos); |
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| 210 | n1->parent = n2; |
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| 211 | } |
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| 212 | break; |
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| 213 | case F4_ADD_SIMP: |
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| 214 | { |
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| 215 | // add simple node |
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| 216 | // choose a simple node from ADD_SIMPLE_CODES |
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| 217 | n1->parent->removeChild(n1); |
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| 218 | n2 = new f4_node(ADD_SIMPLE_CODES[randomN(strlen(ADD_SIMPLE_CODES))], n1->parent, n1->parent->pos); |
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| 219 | n2->addChild(n1); |
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| 220 | n1->parent = n2; |
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| 221 | } |
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| 222 | break; |
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| 223 | } |
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| 224 | } |
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| 225 | break; |
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[193] | 226 | |
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[196] | 227 | case F4_DEL: |
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| 228 | { |
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| 229 | method = F4_ADD_COUNT - 1 + F4_DEL; |
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| 230 | // delete a node |
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| 231 | // must pick a node with parent, and at least one child |
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| 232 | // already picked a node, but repeat may be needed |
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| 233 | for (int i = 0; i < 10; i++) { |
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| 234 | if ((NULL != n1->parent) && (g != n1->parent)) |
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| 235 | if (NULL != n1->child) |
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| 236 | break; |
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| 237 | // try a new one |
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| 238 | n1 = g->child->randomNode(); |
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| 239 | } |
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| 240 | if ((NULL != n1->parent) && (g != n1->parent)) |
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| 241 | { |
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| 242 | switch (n1->childCount()) |
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| 243 | { |
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| 244 | case 0: break; |
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| 245 | case 1: // one child |
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| 246 | { |
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| 247 | n2 = n1->parent; |
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| 248 | n2->removeChild(n1); |
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| 249 | if (NULL != n1->child) { |
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| 250 | n1->child->parent = n2; |
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| 251 | n2->addChild(n1->child); |
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| 252 | n1->child = NULL; |
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| 253 | } |
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| 254 | if (NULL != n1->child2) { |
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| 255 | n1->child2->parent = n2; |
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| 256 | n2->addChild(n1->child2); |
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| 257 | n1->child2 = NULL; |
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| 258 | } |
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| 259 | // destroy n1 |
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| 260 | n1->parent = NULL; |
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| 261 | delete n1; |
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| 262 | } |
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| 263 | break; |
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[193] | 264 | |
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[196] | 265 | case 2: // two children |
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| 266 | { |
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| 267 | // two children |
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| 268 | n2 = n1->parent; |
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| 269 | n2->removeChild(n1); |
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| 270 | // n1 has two children. pick one randomly 50-50, destroy other |
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| 271 | if (randomN(2) == 0) |
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| 272 | { |
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| 273 | n1->child->parent = n2; |
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| 274 | n2->addChild(n1->child); |
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| 275 | n1->child = NULL; |
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| 276 | n1->child2->parent = NULL; |
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| 277 | } |
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| 278 | else |
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| 279 | { |
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| 280 | n1->child2->parent = n2; |
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| 281 | n2->addChild(n1->child2); |
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| 282 | n1->child2 = NULL; |
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| 283 | n1->child->parent = NULL; |
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| 284 | } |
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| 285 | // destroy n1 |
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| 286 | n1->parent = NULL; |
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| 287 | delete n1; |
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| 288 | } |
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| 289 | break; |
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| 290 | } |
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| 291 | } |
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| 292 | else return GENOPER_OPFAIL; |
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| 293 | } |
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| 294 | break; |
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| 295 | case F4_MOD: |
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| 296 | { |
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| 297 | method = F4_ADD_COUNT - 1 + F4_MOD; |
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| 298 | // change a node |
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| 299 | // the only nodes that are modifiable are MUT_CHAN_CODES |
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| 300 | // try to get a modifiable node |
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| 301 | // already picked a node, but repeat may be needed |
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| 302 | int i = 0; |
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| 303 | while (1) |
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| 304 | { |
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| 305 | if (strchr(MUT_CHAN_CODES, n1->name)) break; |
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| 306 | // try a new one |
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| 307 | n1 = g->child->randomNode(); |
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| 308 | i++; |
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| 309 | if (i >= 20) return GENOPER_OPFAIL; |
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| 310 | } |
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| 311 | switch (n1->name) { |
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| 312 | case '<': |
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| 313 | // swap children |
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| 314 | n2 = n1->child; n1->child = n1->child2; n1->child2 = n2; |
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| 315 | break; |
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| 316 | case '[': |
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| 317 | linkNodeChangeRandom(n1); |
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| 318 | break; |
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| 319 | case '#': |
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| 320 | repeatNodeChangeRandom(n1); |
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| 321 | break; |
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| 322 | } |
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| 323 | } |
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| 324 | break; |
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[193] | 325 | |
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[196] | 326 | default: //no mutations allowed? |
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| 327 | return GENOPER_OPFAIL; |
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| 328 | } |
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[193] | 329 | |
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[196] | 330 | return GENOPER_OK; |
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[193] | 331 | } |
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| 332 | |
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| 333 | // make a random [ node |
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| 334 | void Geno_f4::linkNodeMakeRandom(f4_node * nn) const |
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| 335 | { |
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[196] | 336 | int i; |
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| 337 | float prob1; |
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[193] | 338 | |
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[196] | 339 | i = 0; |
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| 340 | // 35% chance one of *GTS |
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| 341 | prob1 = rnd01; |
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| 342 | prob1 -= 0.35f; |
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| 343 | if (prob1 < 0) |
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| 344 | { |
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| 345 | // '*', 'G', 'T', or 'S', 1/4 chance each |
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| 346 | i = 1 + (int)(3.999f * rnd01); |
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| 347 | } |
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| 348 | nn->i1 = i; |
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| 349 | nn->l1 = 0; |
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| 350 | if (0 == i) { |
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| 351 | // relative input link |
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| 352 | nn->l1 = (int)(4.0f * (rnd01 - 0.5f)); |
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| 353 | } |
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| 354 | // weight |
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| 355 | nn->f1 = 10.0f * (rnd01 - 0.5f); |
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[193] | 356 | } |
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| 357 | |
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| 358 | // change a [ node |
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| 359 | void Geno_f4::linkNodeChangeRandom(f4_node * nn) const //rewritten by M.K. - should work as before (not tested) |
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| 360 | { |
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[196] | 361 | int i; |
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| 362 | float prob2; |
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[193] | 363 | |
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[196] | 364 | double probs[3] = { 0.1, 0.3, 0.6 }; |
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| 365 | // 10% change type |
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| 366 | // 30% change link |
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| 367 | // 60% change weight |
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[193] | 368 | |
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[196] | 369 | switch (roulette(probs, 3)) |
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| 370 | { |
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| 371 | case 0: // change type |
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| 372 | i = 0; |
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| 373 | // * G, 10% chance each |
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| 374 | prob2 = rnd01 - 0.10f; |
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| 375 | if (prob2 < 0) i = 1; else { prob2 -= 0.10f; if (prob2 < 0) i = 2; } |
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| 376 | nn->i1 = i; |
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| 377 | break; |
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| 378 | case 1: // change link |
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| 379 | if (0 == nn->i1) // relative input link |
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| 380 | nn->l1 += (int)(2.0f * (rnd01 - 0.5f)); |
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| 381 | break; |
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| 382 | case 2: // change weight |
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| 383 | nn->f1 += 1.0f * (rnd01 - 0.5f); |
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| 384 | break; |
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| 385 | } |
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[193] | 386 | } |
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| 387 | |
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| 388 | // make a random : node |
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| 389 | void Geno_f4::nparNodeMakeRandom(f4_node * nn) const |
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| 390 | { |
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[196] | 391 | int sign = (int)(2.0f * rnd01); |
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| 392 | int param = (int)(3.0f * rnd01); |
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| 393 | if (param > 2) param = 2; |
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| 394 | nn->l1 = sign; |
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| 395 | nn->i1 = "!=/"[param]; |
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[193] | 396 | } |
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| 397 | |
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| 398 | // change a repeat # node |
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| 399 | void Geno_f4::repeatNodeChangeRandom(f4_node * nn) const |
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| 400 | { |
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[196] | 401 | int count; |
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| 402 | float prob1; |
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[193] | 403 | |
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[196] | 404 | // change count |
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| 405 | count = nn->i1; |
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| 406 | prob1 = rnd01; |
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| 407 | if (prob1 < 0.5f) count++; |
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| 408 | else count--; |
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| 409 | if (count<1) count = 1; |
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| 410 | if (count>REP_MAXCOUNT) count = REP_MAXCOUNT; |
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| 411 | nn->i1 = count; |
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[193] | 412 | } |
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| 413 | |
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| 414 | |
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[196] | 415 | int Geno_f4::MutateOneValid(f4_node *& g, int &method) const |
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[193] | 416 | // mutate one, until a valid genotype is obtained |
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| 417 | { |
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[196] | 418 | // ! the genotype is g->child (not g) ! |
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| 419 | int i, res; |
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| 420 | f4_node * gcopy = NULL; |
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| 421 | // try this max 20 times: |
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| 422 | // copy, mutate, then validate |
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[193] | 423 | |
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[196] | 424 | for (i = 0; i < 20; i++) |
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| 425 | { |
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| 426 | gcopy = g->duplicate(); |
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[193] | 427 | |
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[196] | 428 | res = MutateOne(gcopy, method); |
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[193] | 429 | |
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[196] | 430 | if (GENOPER_OK != res) |
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| 431 | { |
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| 432 | // mutation failed, try again |
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| 433 | delete gcopy; |
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| 434 | continue; // for |
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| 435 | } |
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| 436 | // try to validate it |
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| 437 | res = ValidateRec(gcopy, 10); |
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| 438 | // accept if it is OK, or was repaired |
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| 439 | if (GENOPER_OK == res) |
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| 440 | //(GENOPER_REPAIR == res) |
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| 441 | { |
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| 442 | // destroy the original one |
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| 443 | g->destroy(); |
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| 444 | // make it the new one |
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| 445 | *g = *gcopy; |
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| 446 | gcopy->child = NULL; |
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| 447 | gcopy->child2 = NULL; |
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| 448 | delete gcopy; |
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| 449 | res = GENOPER_OK; |
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| 450 | goto retm1v; |
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| 451 | } |
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| 452 | delete gcopy; |
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| 453 | } |
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| 454 | // attempts failed |
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| 455 | res = GENOPER_OPFAIL; |
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[193] | 456 | retm1v: |
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[196] | 457 | return res; |
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[193] | 458 | } |
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| 459 | |
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| 460 | |
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[196] | 461 | int Geno_f4::mutate(char *& g, float & chg, int &method) |
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[193] | 462 | { |
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[196] | 463 | f4_node *root = new f4_node; |
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| 464 | if (f4_processrec(g, 0, root) || root->childCount() != 1) |
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| 465 | { |
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| 466 | delete root; return GENOPER_OPFAIL; |
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| 467 | } // could not convert or bad: fail |
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| 468 | // mutate one node, set chg as this percent |
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| 469 | chg = 1.0 / float(root->child->count()); |
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| 470 | if (MutateOneValid(root, method) != GENOPER_OK) |
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| 471 | { |
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| 472 | delete root; return GENOPER_OPFAIL; |
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| 473 | } |
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| 474 | // OK, convert back to string |
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| 475 | g[0] = 0; |
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| 476 | root->child->sprintAdj(g); |
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| 477 | delete root; |
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| 478 | return GENOPER_OK; |
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[193] | 479 | } |
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| 480 | |
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| 481 | |
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| 482 | /* |
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| 483 | int Geno_f4::MutateMany(char *& g, float & chg) |
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| 484 | // check if original is valid, then |
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| 485 | // make a number of mutations |
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| 486 | { |
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[196] | 487 | int res, n, i; |
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| 488 | int totNodes = 0; |
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| 489 | int maxToMut = 0; |
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[193] | 490 | |
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[196] | 491 | // convert to tree |
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| 492 | f4_node * root; |
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| 493 | root = new f4_node(); |
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| 494 | res = f4_processrec(g, 0, root); |
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| 495 | if (res) { |
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| 496 | // could not convert, fail |
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| 497 | goto retm; |
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| 498 | } |
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| 499 | if (1 != root->childCount()) { |
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| 500 | res = GENOPER_OPFAIL; |
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| 501 | goto retm; |
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| 502 | } |
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[193] | 503 | |
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[196] | 504 | // check if original is valid |
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| 505 | res = ValidateRec( root, 20 ); |
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| 506 | // might have been repaired! |
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| 507 | if (GENOPER_REPAIR==res) { |
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| 508 | res = GENOPER_OK; |
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| 509 | } |
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| 510 | if (GENOPER_OK != res) { |
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| 511 | goto retm; |
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| 512 | } |
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[193] | 513 | |
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[196] | 514 | // decide number of nodes to mutate |
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| 515 | // decide maximum number of nodes to mutate: 0.25*nodes, min 2 |
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| 516 | totNodes = root->child->count(); |
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| 517 | maxToMut = (int)( 0.25f * totNodes); |
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| 518 | if (maxToMut<2) maxToMut=2; |
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| 519 | if (maxToMut>totNodes) maxToMut=totNodes; |
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[193] | 520 | |
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[196] | 521 | // decide number of nodes to mutate |
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| 522 | n = (int)( 0.5f + rnd01 * maxToMut ); |
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| 523 | if (n<1) n=1; |
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| 524 | if (n>totNodes) n=totNodes; |
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| 525 | // set chg as this percent |
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| 526 | chg = ((float)n) / ((float)totNodes); |
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| 527 | for (i=0; i<n; i++) |
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| 528 | { |
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| 529 | res = MutateOneValid(root); |
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| 530 | if (GENOPER_OK != res) |
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| 531 | { |
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| 532 | res = GENOPER_OPFAIL; |
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| 533 | goto retm; |
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| 534 | } |
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| 535 | } |
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| 536 | // OK, convert back to string |
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| 537 | g[0]=0; |
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| 538 | root->child->sprintAdj(g); |
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[193] | 539 | retm: |
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[196] | 540 | delete root; |
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| 541 | return res; |
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[193] | 542 | } |
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| 543 | */ |
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| 544 | |
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| 545 | |
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| 546 | int Geno_f4::CrossOverOne(f4_node * g1, f4_node * g2, float chg) const |
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| 547 | { |
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[196] | 548 | // ! the genotypes are g1->child and g2->child (not g1 g2) ! |
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| 549 | // single offspring in g1 |
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| 550 | int smin, smax; |
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| 551 | float size; |
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| 552 | f4_node * n1, *n2, *n1p, *n2p; |
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[193] | 553 | |
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[196] | 554 | // determine desired size |
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| 555 | size = (1 - chg) * (float)g1->count(); |
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| 556 | smin = (int)(size*0.9f - 1); |
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| 557 | smax = (int)(size*1.1f + 1); |
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| 558 | // get a random node with desired size |
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| 559 | n1 = g1->child->randomNodeWithSize(smin, smax); |
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[193] | 560 | |
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[196] | 561 | // determine desired size |
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| 562 | size = (1 - chg) * (float)g2->count(); |
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| 563 | smin = (int)(size*0.9f - 1); |
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| 564 | smax = (int)(size*1.1f + 1); |
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| 565 | // get a random node with desired size |
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| 566 | n2 = g2->child->randomNodeWithSize(smin, smax); |
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[193] | 567 | |
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[196] | 568 | // exchange the two nodes: |
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| 569 | n1p = n1->parent; |
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| 570 | n2p = n2->parent; |
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| 571 | n1p->removeChild(n1); |
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| 572 | n1p->addChild(n2); |
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| 573 | n2p->removeChild(n2); |
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| 574 | n2p->addChild(n1); |
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| 575 | n1->parent = n2p; |
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| 576 | n2->parent = n1p; |
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[193] | 577 | |
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[196] | 578 | return GENOPER_OK; |
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[193] | 579 | } |
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| 580 | |
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| 581 | int Geno_f4::crossOver(char *&g1, char *&g2, float &chg1, float &chg2) |
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| 582 | { |
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[196] | 583 | f4_node root1, root2, *copy1, *copy2; |
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[193] | 584 | |
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[196] | 585 | // convert genotype strings into tree structures |
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| 586 | if (f4_processrec(g1, 0, &root1) || (root1.childCount() != 1)) return GENOPER_OPFAIL; |
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| 587 | if (f4_processrec(g2, 0, &root2) || (root2.childCount() != 1)) return GENOPER_OPFAIL; |
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[193] | 588 | |
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[196] | 589 | // decide amounts of crossover, 0.25-0.75 |
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| 590 | // adam: seems 0.1-0.9 -- MacKo |
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| 591 | chg1 = 0.1f + 0.8f*rnd01; |
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| 592 | chg2 = 0.1f + 0.8f*rnd01; |
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[193] | 593 | |
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[196] | 594 | copy1 = root1.duplicate(); |
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| 595 | if (CrossOverOne(copy1, &root2, chg1) != GENOPER_OK) { delete copy1; copy1 = NULL; } |
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| 596 | copy2 = root2.duplicate(); |
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| 597 | if (CrossOverOne(copy2, &root1, chg2) != GENOPER_OK) { delete copy2; copy2 = NULL; } |
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[193] | 598 | |
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[196] | 599 | g1[0] = 0; |
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| 600 | g2[0] = 0; |
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| 601 | if (copy1) { copy1->child->sprintAdj(g1); delete copy1; } |
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| 602 | if (copy2) { copy2->child->sprintAdj(g2); delete copy2; } |
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| 603 | if (g1[0] || g2[0]) return GENOPER_OK; else return GENOPER_OPFAIL; |
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[193] | 604 | } |
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| 605 | |
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| 606 | |
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| 607 | |
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[247] | 608 | uint32_t Geno_f4::style(const char *g, int pos) |
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[193] | 609 | { |
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[196] | 610 | char ch = g[pos]; |
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| 611 | // style categories |
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| 612 | #define STYL4CAT_MODIFIC "LlRrCcQqAaIiSsMmFfWwEe," |
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| 613 | #define STYL4CAT_NEUMOD "[]|@*GTS:+-/!=" |
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| 614 | #define STYL4CAT_DIGIT "0123456789." |
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| 615 | #define STYL4CAT_REST "XN<># " |
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| 616 | if (!strchr(STYL4CAT_MODIFIC STYL4CAT_NEUMOD STYL4CAT_DIGIT STYL4CAT_REST, ch)) |
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| 617 | return GENSTYLE_CS(0, GENSTYLE_INVALID); |
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[247] | 618 | uint32_t style = GENSTYLE_CS(0, GENSTYLE_STRIKEOUT); //default, should be changed below |
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[196] | 619 | if (strchr("X ", ch)) style = GENSTYLE_CS(0, GENSTYLE_NONE); |
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| 620 | if (strchr("N", ch)) style = GENSTYLE_RGBS(0, 200, 0, GENSTYLE_NONE); |
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| 621 | if (strchr("<", ch)) style = GENSTYLE_RGBS(0, 0, 200, GENSTYLE_BOLD); |
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| 622 | if (strchr(">", ch)) style = GENSTYLE_RGBS(0, 0, 100, GENSTYLE_NONE); |
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| 623 | if (strchr(STYL4CAT_DIGIT, ch)) style = GENSTYLE_RGBS(100, 100, 100, GENSTYLE_NONE); |
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| 624 | if (strchr(STYL4CAT_MODIFIC, ch)) style = GENSTYLE_RGBS(100, 100, 100, GENSTYLE_NONE); |
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| 625 | if (strchr(STYL4CAT_NEUMOD, ch)) style = GENSTYLE_RGBS(0, 150, 0, GENSTYLE_NONE); |
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| 626 | return style; |
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[193] | 627 | } |
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