// This file is a part of Framsticks SDK. http://www.framsticks.com/ // Copyright (C) 1999-2020 Maciej Komosinski and Szymon Ulatowski. // See LICENSE.txt for details. // Copyright (C) 1999,2000 Adam Rotaru-Varga (adam_rotaru@yahoo.com), GNU LGPL // Copyright (C) since 2001 Maciej Komosinski // 2018, Grzegorz Latosinski, added support for new API for neuron types and their properties #include "f4_oper.h" #include #include #include #include #include "common/nonstd_math.h" #include const char *Geno_f4::all_modifiers = F14_MODIFIERS ","; //comma in f4 is handled the same way (simple node, F4_ADD_SIMP) as modifiers // codes that can be changed (apart from being added/deleted) #define MUT_CHAN_CODES "<[#" #define REP_MAXCOUNT 19 #define FIELDSTRUCT Geno_f4 static ParamEntry geno_f4_paramtab[] = { { "Genetics: f4", 1, F4_COUNT + F4_ADD_COUNT + 1, }, { "f4_mut_add", 0, 0, "Add node", "f 0 100 50", FIELD(prob[F4_ADD]), "mutation: probability of adding a node", }, { "f4_mut_add_div", 0, 0, "- add division", "f 0 100 20", FIELD(probadd[F4_ADD_DIV]), "add node mutation: probability of adding a division", }, { "f4_mut_add_conn", 0, 0, "- add connection", "f 0 100 15", FIELD(probadd[F4_ADD_CONN]), "add node mutation: probability of adding a neural connection", }, { "f4_mut_add_neupar", 0, 0, "- add neuron property", "f 0 100 5", FIELD(probadd[F4_ADD_NEUPAR]), "add node mutation: probability of adding a neuron property/modifier", }, { "f4_mut_add_rep", 0, 0, "- add repetition", "f 0 100 10", FIELD(probadd[F4_ADD_REP]), "add node mutation: probability of adding a repetition", }, { "f4_mut_add_simp", 0, 0, "- add simple node", "f 0 100 50", FIELD(probadd[F4_ADD_SIMP]), "add node mutation: probability of adding a random, simple gene", }, { "f4_mut_del", 0, 0, "Delete node", "f 0 100 20", FIELD(prob[F4_DEL]), "mutation: probability of deleting a node", }, { "f4_mut_mod", 0, 0, "Modify node", "f 0 100 30", FIELD(prob[F4_MOD]), "mutation: probability of changing a node", }, { "f4_mut_exmod", 1, 0, "Excluded modifiers", "s 0 30", FIELD(excluded_modifiers), "Modifiers that will not be added nor deleted during mutation\n(all: " F14_MODIFIERS ")", }, { 0, }, }; #undef FIELDSTRUCT Geno_f4::Geno_f4() { supported_format = '4'; par.setParamTab(geno_f4_paramtab); par.select(this); par.setDefault(); mutation_method_names = new const char*[F4_COUNT + F4_ADD_COUNT - 1]; int index = 0; mutation_method_names[index++] = "added division"; mutation_method_names[index++] = "added neural connection"; mutation_method_names[index++] = "added neuron property"; mutation_method_names[index++] = "added repetition gene"; mutation_method_names[index++] = "added a simple node"; mutation_method_names[index++] = "deleted a node"; mutation_method_names[index++] = "modified a node"; if (index != F4_COUNT + F4_ADD_COUNT - 1) logMessage("Geno_f4", "Constructor", 3, "Mutation names init error"); } void Geno_f4::setDefaults() { excluded_modifiers = F14_MODIFIERS_RARE F14_MODIFIERS_VISUAL; } int Geno_f4::ValidateRec(f4_node *geno, int retrycount) const { // ! the genotype is geno->child (not geno) ! // build from it with repair on f4_Cells cells(geno->child, 1); cells.simulate(); //we should simulate?! // errors not fixed: if (GENOPER_OPFAIL == cells.geterror()) { if (cells.geterrorpos() >= 0) return 1 + cells.geterrorpos(); return GENOPER_OPFAIL; } // errors can be fixed if (GENOPER_REPAIR == cells.geterror()) { cells.repairGeno(geno, 1); // note: geno might have been fixed // check again int res2 = GENOPER_OK; if (retrycount > 0) res2 = ValidateRec(geno, retrycount - 1); if (res2 == GENOPER_OK) return GENOPER_REPAIR; return res2; } // no errors: return GENOPER_OK; } int Geno_f4::validate(char *& geno, const char *genoname) { // convert geno to tree, then try to validate 20 times f4_node root; if (f4_processrec(geno, 0, &root) || root.childCount() != 1) return GENOPER_OK; // cannot repair if (ValidateRec(&root, 20) == GENOPER_REPAIR) // if repaired, make it back to string { geno[0] = 0; root.child->sprintAdj(geno); } return GENOPER_OK; } int Geno_f4::checkValidity(const char* geno, const char *genoname) { f4_node root; int res = f4_processrec(geno, 0, &root); if (res) return res; // errorpos, >0 if (root.childCount() != 1) return 1; //earlier: GENOPER_OPFAIL f4_Cells cells(root.child, 0); cells.simulate(); if (cells.geterror() == GENOPER_OPFAIL || cells.geterror() == GENOPER_REPAIR) { if (cells.geterrorpos() >= 0) return 1 + cells.geterrorpos(); else return 1; //earlier: GENOPER_OPFAIL; } else return GENOPER_OK; } int Geno_f4::MutateOne(f4_node *& g, int &method) const { // ! the genotype is g->child (not g) ! // do the mutation // pick a random node f4_node *n1 = g->child->randomNode(); vector neulist; //DB( printf("%c\n", n1->name); ) int neuronid = -1; switch (roulette(prob, F4_COUNT)) { case F4_ADD: { // add a node switch (method = roulette(probadd, F4_ADD_COUNT)) { case F4_ADD_DIV: { // add division ('<') f4_node *n3 = n1->parent; n3->removeChild(n1); f4_node *n2 = new f4_node('<', n3, n3->pos); n2->addChild(n1); // new cell is stick or neuron // "X>" or "N>" f4_node *n5 = NULL; double pr = rndDouble(1); pr -= 0.5; if (pr < 0) n5 = new f4_node('X', n2, n2->pos); else { // make neuron NeuroClass *rndclass = GenoOperators::getRandomNeuroClass(Model::SHAPETYPE_BALL_AND_STICK); if (rndclass == NULL) { n5 = new f4_node('X', n2, n2->pos); } else { f4_node *n4 = new f4_node(rndclass->getName().c_str(), n2, n2->pos); if (rndclass->getPreferredInputs() != 0) { neuronid = -1; for (int i = 0; i < g->count(); i++) { f4_node *gcur = g->ordNode(i); char* temp = (char*)gcur->name.c_str(); NeuroClass *neuclass = GenoOperators::parseNeuroClass(temp); if (neuclass != NULL) { neulist.push_back(neuclass); } if (g->ordNode(i) == n3) { neuronid = neulist.size() - 1; } } if (neuronid == -1) { return GENOPER_OPFAIL; } n5 = new f4_node('[', n4, n2->pos); linkNodeMakeRandom(n5, neuronid, neulist); } else { n5 = n4; } } } new f4_node('>', n5, n5->pos); n1->parent = n2; // now with 50% chance swap children if (rndUint(2) == 0) { n3 = n2->child; n2->child = n2->child2; n2->child2 = n3; } } break; case F4_ADD_CONN: { // add link f4_node *par = n1->parent; char* temp = (char*)par->name.c_str(); NeuroClass *neuclass = GenoOperators::parseNeuroClass(temp); if (neuclass != NULL) { n1->parent->removeChild(n1); f4_node *n2 = new f4_node('[', n1->parent, n1->parent->pos); n2->addChild(n1); n1->parent = n2; neuronid = -1; for (int i = 0; i < g->count(); i++) { f4_node *gcur = g->ordNode(i); temp = (char*)gcur->name.c_str(); NeuroClass *neuclass = GenoOperators::parseNeuroClass(temp); if (neuclass != NULL) { neulist.push_back(neuclass); } if (gcur == par) { neuronid = neulist.size() - 1; } } if (neuronid == -1) { return GENOPER_OPFAIL; } linkNodeMakeRandom(n2, neuronid, neulist); } } break; case F4_ADD_NEUPAR: { // add neuron modifier n1->parent->removeChild(n1); f4_node *n2 = new f4_node(':', n1->parent, n1->parent->pos); nparNodeMakeRandom(n2); n2->addChild(n1); n1->parent = n2; } break; case F4_ADD_REP: { // add repetition ('#') // repeated code (left child) is the original, right child is empty, count is 2 f4_node *n3 = n1->parent; n3->removeChild(n1); f4_node *n2 = new f4_node('#', n3, n3->pos); n2->i1 = 2; n2->addChild(n1); new f4_node('>', n2, n2->pos); n1->parent = n2; } break; case F4_ADD_SIMP: { // add simple node // choose a simple node from ADD_SIMPLE_CODES n1->parent->removeChild(n1); //f4_node *n2 = new f4_node(ADD_SIMPLE_CODES[rndUint(strlen(ADD_SIMPLE_CODES))], n1->parent, n1->parent->pos); int modifierid = GenoOperators::getRandomChar(all_modifiers, excluded_modifiers.c_str()); f4_node *n2 = new f4_node(all_modifiers[modifierid], n1->parent, n1->parent->pos); n2->addChild(n1); n1->parent = n2; } break; } } break; case F4_DEL: { method = F4_ADD_COUNT - 1 + F4_DEL; // delete a node // must pick a node with parent, and at least one child // already picked a node, but repeat may be needed for (int i = 0; i < 10; i++) { if ((NULL != n1->parent) && (g != n1->parent)) if (NULL != n1->child) break; // try a new one n1 = g->child->randomNode(); } if ((NULL != n1->parent) && (g != n1->parent)) { switch (n1->childCount()) { case 0: break; case 1: // one child { f4_node *n2 = n1->parent; n2->removeChild(n1); if (NULL != n1->child) { n1->child->parent = n2; n2->addChild(n1->child); n1->child = NULL; } if (NULL != n1->child2) { n1->child2->parent = n2; n2->addChild(n1->child2); n1->child2 = NULL; } // destroy n1 n1->parent = NULL; delete n1; } break; case 2: // two children { // two children f4_node *n2 = n1->parent; n2->removeChild(n1); // n1 has two children. pick one randomly 50-50, destroy other if (rndUint(2) == 0) { n1->child->parent = n2; n2->addChild(n1->child); n1->child = NULL; n1->child2->parent = NULL; } else { n1->child2->parent = n2; n2->addChild(n1->child2); n1->child2 = NULL; n1->child->parent = NULL; } // destroy n1 n1->parent = NULL; delete n1; } break; } } else return GENOPER_OPFAIL; } break; case F4_MOD: { method = F4_ADD_COUNT - 1 + F4_MOD; // change a node // the only nodes that are modifiable are MUT_CHAN_CODES // try to get a modifiable node // already picked a node, but repeat may be needed int i = 0; while (1) { if (strchr(MUT_CHAN_CODES, n1->name[0])) break; // try a new one n1 = g->child->randomNode(); i++; if (i >= 20) return GENOPER_OPFAIL; } switch (n1->name[0]) { case '<': { // swap children f4_node *n2 = n1->child; n1->child = n1->child2; n1->child2 = n2; } break; case '[': { neuronid = -1; for (int i = 0; i < g->count(); i++) { f4_node *gcur = g->ordNode(i); char *temp = (char*)gcur->name.c_str(); NeuroClass *neuclass = GenoOperators::parseNeuroClass(temp); if (neuclass != NULL) { neulist.push_back(neuclass); } if (gcur == n1) { neuronid = neulist.size() - 1; } } if (neuronid == -1) { return GENOPER_OPFAIL; } linkNodeChangeRandom(n1, neuronid, neulist); } break; case '#': { repeatNodeChangeRandom(n1); } break; } } break; default: //no mutations allowed? return GENOPER_OPFAIL; } return GENOPER_OK; } // make a random [ node void Geno_f4::linkNodeMakeRandom(f4_node *nn, int neuid, vector neulist) const { float prob1; NeuroClass *nc = NULL; // 35% chance one of *GTS prob1 = rndDouble(1); prob1 -= 0.35f; if (prob1 < 0) { // '*', 'G', 'T', or 'S', 1/4 chance each nc = GenoOperators::getRandomNeuroClassWithOutputAndNoInputs(Model::SHAPETYPE_BALL_AND_STICK); } if (nc != NULL) { nn->i1 = 1; nn->s1 = nc->getName().c_str(); nn->l1 = 0; } else { // relative input link int id = GenoOperators::getRandomNeuroClassWithOutput(neulist); int relid = neuid - id; nn->l1 = relid; //nn->l1 = (int)(4.0f * (rndDouble(1) - 0.5f)); } // weight nn->f1 = GenoOperators::getMutatedNeuronConnectionWeight(nn->f1); //nn->f1 = 10.0f * (rndDouble(1) - 0.5f); } // change a [ node void Geno_f4::linkNodeChangeRandom(f4_node *nn, int neuid, std::vector neulist) const //rewritten by M.K. - should work as before (not tested) { double probs[3] = { 0.1, 0.3, 0.6 }; NeuroClass *cl; // 10% change type // 30% change link // 60% change weight switch (roulette(probs, 3)) { case 0: // change type // 80% for link, 20% for random sensor if (rndDouble(1) < 0.2f) { cl = GenoOperators::getRandomNeuroClassWithOutputAndNoInputs(Model::SHAPETYPE_BALL_AND_STICK); if (cl != NULL) { nn->i1 = 1; nn->s1 = cl->name.c_str(); nn->l1 = 0; } } break; case 1: // change link if (0 == nn->i1) // relative input link { int id = GenoOperators::getRandomNeuroClassWithOutput(neulist); nn->l1 = neuid - id; } //nn->l1 += (int)(2.0f * (rndDouble(1) - 0.5f)); break; case 2: // change weight nn->f1 = GenoOperators::getMutatedNeuronConnectionWeight(nn->f1); //nn->f1 += 1.0f * (rndDouble(1) - 0.5f); break; } } // make a random : node void Geno_f4::nparNodeMakeRandom(f4_node *nn) const { int sign = (int)rndDouble(2); int param = (int)rndDouble(3); if (param > 2) param = 2; nn->l1 = sign; nn->i1 = "!=/"[param]; } // change a repeat # node void Geno_f4::repeatNodeChangeRandom(f4_node *nn) const { int count; float prob1; // change count count = nn->i1; prob1 = rndDouble(1); if (prob1 < 0.5f) count++; else count--; if (count < 1) count = 1; if (count > REP_MAXCOUNT) count = REP_MAXCOUNT; nn->i1 = count; } int Geno_f4::MutateOneValid(f4_node *& g, int &method) const // mutate one, until a valid genotype is obtained { // ! the genotype is g->child (not g) ! int i, res; f4_node *gcopy = NULL; // try this max 20 times: // copy, mutate, then validate for (i = 0; i < 20; i++) { gcopy = g->duplicate(); res = MutateOne(gcopy, method); if (GENOPER_OK != res) { // mutation failed, try again delete gcopy; continue; // for } // try to validate it res = ValidateRec(gcopy, 10); // accept if it is OK, or was repaired if (GENOPER_OK == res) //(GENOPER_REPAIR == res) { // destroy the original one g->destroy(); // make it the new one *g = *gcopy; gcopy->child = NULL; gcopy->child2 = NULL; delete gcopy; res = GENOPER_OK; goto retm1v; } delete gcopy; } // attempts failed res = GENOPER_OPFAIL; retm1v: return res; } int Geno_f4::mutate(char *& g, float & chg, int &method) { f4_node *root = new f4_node; if (f4_processrec(g, 0, root) || root->childCount() != 1) { delete root; return GENOPER_OPFAIL; } // could not convert or bad: fail // mutate one node, set chg as this percent chg = 1.0 / float(root->child->count()); if (MutateOneValid(root, method) != GENOPER_OK) { delete root; return GENOPER_OPFAIL; } // OK, convert back to string g[0] = 0; root->child->sprintAdj(g); delete root; return GENOPER_OK; } /* int Geno_f4::MutateMany(char *& g, float & chg) // check if original is valid, then // make a number of mutations { int res, n, i; int totNodes = 0; int maxToMut = 0; // convert to tree f4_node *root; root = new f4_node(); res = f4_processrec(g, 0, root); if (res) { // could not convert, fail goto retm; } if (1 != root->childCount()) { res = GENOPER_OPFAIL; goto retm; } // check if original is valid res = ValidateRec( root, 20 ); // might have been repaired! if (GENOPER_REPAIR==res) { res = GENOPER_OK; } if (GENOPER_OK != res) { goto retm; } // decide number of nodes to mutate // decide maximum number of nodes to mutate: 0.25*nodes, min 2 totNodes = root->child->count(); maxToMut = (int)( 0.25f * totNodes); if (maxToMut<2) maxToMut=2; if (maxToMut>totNodes) maxToMut=totNodes; // decide number of nodes to mutate n = (int)( 0.5f + rndDouble(1) * maxToMut ); if (n<1) n=1; if (n>totNodes) n=totNodes; // set chg as this percent chg = ((float)n) / ((float)totNodes); for (i=0; ichild->sprintAdj(g); retm: delete root; return res; } */ int Geno_f4::CrossOverOne(f4_node *g1, f4_node *g2, float chg) const { // ! the genotypes are g1->child and g2->child (not g1 g2) ! // single offspring in g1 int smin, smax; float size; f4_node *n1, *n2, *n1p, *n2p; // determine desired size size = (1 - chg) * (float)g1->count(); smin = (int)(size*0.9f - 1); smax = (int)(size*1.1f + 1); // get a random node with desired size n1 = g1->child->randomNodeWithSize(smin, smax); // determine desired size size = (1 - chg) * (float)g2->count(); smin = (int)(size*0.9f - 1); smax = (int)(size*1.1f + 1); // get a random node with desired size n2 = g2->child->randomNodeWithSize(smin, smax); // exchange the two nodes: n1p = n1->parent; n2p = n2->parent; n1p->removeChild(n1); n1p->addChild(n2); n2p->removeChild(n2); n2p->addChild(n1); n1->parent = n2p; n2->parent = n1p; return GENOPER_OK; } int Geno_f4::crossOver(char *&g1, char *&g2, float &chg1, float &chg2) { f4_node root1, root2, *copy1, *copy2; // convert genotype strings into tree structures if (f4_processrec(g1, 0, &root1) || (root1.childCount() != 1)) return GENOPER_OPFAIL; if (f4_processrec(g2, 0, &root2) || (root2.childCount() != 1)) return GENOPER_OPFAIL; // decide amounts of crossover, 0.25-0.75 // adam: seems 0.1-0.9 -- MacKo chg1 = 0.1 + rndDouble(0.8); chg2 = 0.1 + rndDouble(0.8); copy1 = root1.duplicate(); if (CrossOverOne(copy1, &root2, chg1) != GENOPER_OK) { delete copy1; copy1 = NULL; } copy2 = root2.duplicate(); if (CrossOverOne(copy2, &root1, chg2) != GENOPER_OK) { delete copy2; copy2 = NULL; } g1[0] = 0; g2[0] = 0; if (copy1) { copy1->child->sprintAdj(g1); delete copy1; } if (copy2) { copy2->child->sprintAdj(g2); delete copy2; } if (g1[0] || g2[0]) return GENOPER_OK; else return GENOPER_OPFAIL; } uint32_t Geno_f4::style(const char *g, int pos) { char ch = g[pos]; // style categories #define STYL4CAT_MODIFIC F14_MODIFIERS "," #define STYL4CAT_NEUMOD "[]:+-/!=" #define STYL4CAT_NEUSPECIAL "|@*" #define STYL4CAT_DIGIT "0123456789." #define STYL4CAT_REST "XN<># " if (!isalpha(ch) && !strchr(STYL4CAT_MODIFIC STYL4CAT_NEUMOD STYL4CAT_NEUSPECIAL STYL4CAT_DIGIT STYL4CAT_REST "\t", ch)) { return GENSTYLE_CS(0, GENSTYLE_INVALID); } uint32_t style = GENSTYLE_CS(0, GENSTYLE_STRIKEOUT); //default, should be changed below if (strchr("X ", ch)) style = GENSTYLE_CS(0, GENSTYLE_NONE); else if (strchr("N", ch)) style = GENSTYLE_RGBS(0, 200, 0, GENSTYLE_NONE); else if (strchr("<", ch)) style = GENSTYLE_RGBS(0, 0, 200, GENSTYLE_BOLD); else if (strchr(">", ch)) style = GENSTYLE_RGBS(0, 0, 100, GENSTYLE_NONE); else if (strchr(STYL4CAT_DIGIT, ch)) style = GENSTYLE_RGBS(100, 100, 100, GENSTYLE_NONE); else if (strchr(STYL4CAT_MODIFIC, ch)) style = GENSTYLE_RGBS(100, 100, 100, GENSTYLE_NONE); else if (strchr(STYL4CAT_NEUMOD, ch)) style = GENSTYLE_RGBS(0, 150, 0, GENSTYLE_NONE); if (isalpha(ch) || strchr(STYL4CAT_NEUSPECIAL, ch)) { while (pos > 0) { pos--; if (!(isalpha(g[pos]) || strchr(STYL4CAT_NEUSPECIAL, ch))) { if (isupper(g[pos + 1]) && (g[pos] == ':' || g[pos] == '[')) // name of neuron class style = GENSTYLE_RGBS(150, 0, 150, GENSTYLE_ITALIC); else // property style = GENSTYLE_RGBS(100, 100, 100, GENSTYLE_NONE); } } } return style; }