source: cpp/frams/config/sdk_build_config.h @ 829

Last change on this file since 829 was 826, checked in by Maciej Komosinski, 6 years ago

Used the Dragon4 algorithm to print floating point values with full precision instead of "%.17g"

  • Property svn:eol-style set to native
File size: 772 bytes
Line 
1// This file is a part of Framsticks SDK.  http://www.framsticks.com/
2// Copyright (C) 1999-2018  Maciej Komosinski and Szymon Ulatowski.
3// See LICENSE.txt for details.
4
5#ifndef _SDK_BUILD_CONFIG_H_
6#define _SDK_BUILD_CONFIG_H_
7
8#include "version.h"
9
10#ifdef __APPLE__
11  #define MACOS
12#elif defined __linux || defined __CYGWIN__
13  #define LINUX
14#endif
15
16#define USE_PRINTFLOAT_DRAGON4
17#define NOCREATUREOBJECT
18#define SDK_WITHOUT_FRAMS
19#define NO_BARRIER
20#define NO_VMACHINE
21
22#define NEURO_IMPL_FILES "neuroimplfiles-SDK.h"
23#define NEURO_CLS_FACTORY "neurocls-f0-SDK-factory.h"
24#define NEURO_CLS_LIBRARY "neurocls-f0-SDK-library.h"
25#define F0_DEFASSIGN_FILE "defassign-f0-SDK.h"
26#define F0_CLASSES_FILE "f0-SDK-classes.h"
27#define GEN_CONFIG_FILE "gen-config-SDK.h"
28
29#endif
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