source: cpp/frams/config/sdk_build_config.h @ 875

Last change on this file since 875 was 826, checked in by Maciej Komosinski, 6 years ago

Used the Dragon4 algorithm to print floating point values with full precision instead of "%.17g"

  • Property svn:eol-style set to native
File size: 772 bytes
RevLine 
[286]1// This file is a part of Framsticks SDK.  http://www.framsticks.com/
[732]2// Copyright (C) 1999-2018  Maciej Komosinski and Szymon Ulatowski.
[286]3// See LICENSE.txt for details.
[121]4
[288]5#ifndef _SDK_BUILD_CONFIG_H_
6#define _SDK_BUILD_CONFIG_H_
[109]7
[179]8#include "version.h"
[109]9
[318]10#ifdef __APPLE__
[317]11  #define MACOS
[318]12#elif defined __linux || defined __CYGWIN__
[317]13  #define LINUX
14#endif
15
[826]16#define USE_PRINTFLOAT_DRAGON4
[109]17#define NOCREATUREOBJECT
[288]18#define SDK_WITHOUT_FRAMS
[109]19#define NO_BARRIER
20#define NO_VMACHINE
21
[288]22#define NEURO_IMPL_FILES "neuroimplfiles-SDK.h"
23#define NEURO_CLS_FACTORY "neurocls-f0-SDK-factory.h"
24#define NEURO_CLS_LIBRARY "neurocls-f0-SDK-library.h"
25#define F0_DEFASSIGN_FILE "defassign-f0-SDK.h"
26#define F0_CLASSES_FILE "f0-SDK-classes.h"
27#define GEN_CONFIG_FILE "gen-config-SDK.h"
[109]28
29#endif
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