Last change
on this file since 1326 was
1279,
checked in by Maciej Komosinski, 16 months ago
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Configuring floating point exception handling, follow-up to r1275
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-
Property svn:eol-style set to
native
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File size:
1.3 KB
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1 | // This file is a part of Framsticks SDK. http://www.framsticks.com/ |
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2 | // Copyright (C) 1999-2023 Maciej Komosinski and Szymon Ulatowski. |
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3 | // See LICENSE.txt for details. |
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4 | |
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5 | #ifndef _SDK_BUILD_CONFIG_H_ |
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6 | #define _SDK_BUILD_CONFIG_H_ |
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7 | |
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8 | #include "version.h" |
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9 | |
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10 | #ifdef __APPLE__ |
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11 | #define MACOS |
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12 | #elif defined __linux || defined __CYGWIN__ || defined __MINGW32__ |
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13 | #define LINUX |
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14 | #endif |
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15 | |
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16 | #ifdef __MINGW32__ |
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17 | #undef _WIN32 //assume that someone using MinGW to compile this SDK wants to pretend their system is Linux, not Windows |
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18 | #endif |
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19 | |
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20 | |
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21 | |
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22 | #ifdef _WIN32 |
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23 | #define WANTED_FP_EXCEPTIONS (fpExcept::FPEX_DIV0 | fpExcept::FPEX_INVALID | fpExcept::FPEX_OVERFLOW) // EM_DENORMAL | EM_UNDERFLOW | EM_INEXACT; //commented out exceptions occur during proper operation |
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24 | #else |
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25 | #define WANTED_FP_EXCEPTIONS fpExcept::FPEX_DIV0 // | fpExcept::FPEX_INVALID | fpExcept::FPEX_OVERFLOW -> still wanted but we need TODO use try catch in ExtValue! |
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26 | #endif |
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27 | |
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28 | #define USE_PRINTFLOAT_DRAGON4 |
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29 | #define NOCREATUREOBJECT |
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30 | #define SDK_WITHOUT_FRAMS |
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31 | #define NO_BARRIER |
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32 | #define NO_VMACHINE |
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33 | |
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34 | #define NEURO_IMPL_FILES "neuroimplfiles-SDK.h" |
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35 | #define NEURO_CLS_FACTORY "neurocls-f0-SDK-factory.h" |
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36 | #define NEURO_CLS_LIBRARY "neurocls-f0-SDK-library.h" |
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37 | #define F0_DEFASSIGN_FILE "defassign-f0-SDK.h" |
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38 | #define F0_CLASSES_FILE "f0-SDK-classes.h" |
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39 | #define GEN_CONFIG_FILE "gen-config-SDK.h" |
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40 | |
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41 | #endif |
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