1 | // This file is a part of the Framsticks GDK. |
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2 | // Copyright (C) 1999-2014 Maciej Komosinski and Szymon Ulatowski. See LICENSE.txt for details. |
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3 | // Refer to http://www.framsticks.com/ for further information. |
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4 | |
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5 | #ifndef _NONSTD_H_ |
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6 | #define _NONSTD_H_ |
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7 | |
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8 | #define SAFEDELETE(p) {if (p) {delete p; p=NULL;}} |
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9 | #define SAFEDELETEARRAY(p) {if (p) {delete[] p; p=NULL;}} |
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10 | |
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11 | #define roundToInt(x) ((int)(floor((x)+0.5))) |
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12 | |
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13 | |
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14 | #define CPP_STR(s) CPP_XSTR(s) |
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15 | #define CPP_XSTR(s) #s |
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16 | |
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17 | |
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18 | #define DB(x) //output debug info. If needed, use #define DB(x) x |
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19 | //#define DB(x) x |
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20 | |
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21 | |
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22 | // ms visual c++ |
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23 | #ifdef _MSC_VER |
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24 | #include <stdio.h> //this #include must be present before two #defines below can be used, otherwise one will see: '_vsnprintf': attributes inconsistent with previous declaration, stdio.h:358 |
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25 | #define vsnprintf _vsnprintf |
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26 | #define snprintf _snprintf |
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27 | #endif |
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28 | |
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29 | #ifdef MOBILE2D |
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30 | #define strdup _strdup |
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31 | #endif |
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32 | |
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33 | /////////////////////////////////////////////////////// 64-bit int type and other macros |
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34 | #ifdef _WIN32 |
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35 | typedef __int64 LONGLONG; |
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36 | #define PATH_SEPARATOR_CHAR '\\' |
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37 | #define PATH_SEPARATOR_STRING "\\" |
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38 | #define FPU_THROWS_EXCEPTIONS |
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39 | #else |
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40 | #define LONGLONG long long int |
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41 | #define PATH_SEPARATOR_CHAR '/' |
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42 | #define PATH_SEPARATOR_STRING "/" |
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43 | #endif |
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44 | |
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45 | #define FOPEN_READ_BINARY "rb" |
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46 | // no FOPEN_READ_TEXT |
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47 | #define FOPEN_WRITE_BINARY "wb" |
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48 | #define FOPEN_APPEND_BINARY "ab" |
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49 | #define FOPEN_WRITE_TEXT "wt" |
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50 | #define FOPEN_APPEND_TEXT "at" |
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51 | |
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52 | #ifdef LINUX |
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53 | #include <strings.h> |
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54 | #ifndef __CYGWIN__ |
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55 | #define stricmp(a,b) strcasecmp(a,b) |
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56 | #endif |
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57 | #endif |
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58 | |
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59 | #if defined MACOS || defined __ANDROID__ || defined IPHONE |
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60 | #define stricmp(a,b) strcasecmp(a,b) |
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61 | #endif |
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62 | |
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63 | #ifdef IPHONE |
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64 | #include <string> |
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65 | std::string getAppHome(); |
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66 | std::string getAppResources(); |
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67 | #define GET_APP_HOME getAppHome() |
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68 | #define GET_APP_RESOURCES getAppResources() |
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69 | #endif |
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70 | |
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71 | #ifdef SHP |
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72 | #define GET_APP_HOME "/Home/" |
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73 | #define GET_APP_RESOURCES "/Res/" |
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74 | #endif |
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75 | |
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76 | #ifdef TIZEN |
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77 | #define GET_APP_HOME "/data/" |
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78 | #define GET_APP_RESOURCES "/res/" |
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79 | #endif |
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80 | |
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81 | #ifdef __ANDROID__ |
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82 | #define GET_APP_HOME getAppHome() |
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83 | #define GET_APP_RESOURCES "/resrc/" //inside APK, resources are kept in the "assets" subdirectory (in the "res" subdirectory there is no support for subdirectories nor accessing files by name). The prefix /resrc/ is just an indication that lets mfile easily discriminate between HOME (r/w) and RESOURCES (r) locations |
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84 | #endif |
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85 | |
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86 | #ifdef LINUX |
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87 | #define GET_APP_HOME "./" |
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88 | #define GET_APP_RESOURCES "./" |
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89 | #endif |
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90 | |
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91 | #ifdef MACOS |
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92 | #ifdef MACOS_APP_DIR //separate home/resources |
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93 | #include <string> |
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94 | std::string getAppHome(); |
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95 | #define GET_APP_HOME getAppHome() |
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96 | #else //old style |
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97 | #define GET_APP_HOME "./" |
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98 | #endif |
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99 | #define GET_APP_RESOURCES "./" |
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100 | #endif |
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101 | |
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102 | #if defined(_WIN32) && !defined(SHP) |
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103 | #define GET_APP_HOME ".\\" |
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104 | #define GET_APP_RESOURCES ".\\" |
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105 | #endif |
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106 | |
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107 | #ifdef INITIAL_DIR_IS_HOME |
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108 | #include "cwd.h" |
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109 | #ifdef GET_APP_HOME |
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110 | #undef GET_APP_HOME |
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111 | #endif |
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112 | #define GET_APP_HOME getAppHome() |
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113 | #endif |
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114 | |
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115 | #ifdef INITIAL_DIR_IS_RES |
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116 | #include "cwd.h" |
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117 | #ifdef GET_APP_RESOURCES |
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118 | #undef GET_APP_RESOURCES |
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119 | #endif |
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120 | #define GET_APP_RESOURCES getAppResources() |
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121 | #endif |
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122 | |
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123 | //typedef unsigned char boolean; //niestety nie mozna uzyc 'bool' bo VC w rpcndr.h wlasnie tak definiuje booleana, jako unsigned char |
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124 | //typedef char byte; //rozne srodowiska c++ definiuja byte jako unsigned char! w javie jest inaczej -> trzeba i tak zmienic w portowanych zrodlach byte na char. |
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125 | |
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126 | //vsnprintf implementations support different standards, some only return -1 instead of the required number of characters |
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127 | //these definitions are used by stl-util.cpp/ssprintf_va and SString::sprintf |
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128 | #ifdef LINUX |
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129 | #define VSNPRINTF_RETURNS_REQUIRED_SIZE |
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130 | #endif |
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131 | #if defined _WIN32 && !defined __BORLANDC__ |
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132 | #define USE_VSCPRINTF |
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133 | #endif |
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134 | |
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135 | |
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136 | #endif |
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137 | |
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