1 | /*
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2 | * geno_f4.cpp - f4 genetic operators.
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3 | *
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4 | * f4genotype - f4 format genotype conversions for FramSticks
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5 | *
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6 | * Copyright (C) 1999,2000 Adam Rotaru-Varga (adam_rotaru@yahoo.com)
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7 | * Copyright (C) 2001-2004 Maciej Komosinski
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8 | *
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9 | * This library is free software; you can redistribute it and/or
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10 | * modify it under the terms of the GNU Lesser General Public
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11 | * License as published by the Free Software Foundation; either
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12 | * version 2.1 of the License, or (at your option) any later version.
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13 | *
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14 | * This library is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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17 | * Lesser General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU Lesser General Public
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20 | * License along with this library; if not, write to the Free Software
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21 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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22 | *
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23 | */
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24 |
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25 | #include "geno_f4.h"
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26 | #include "nonstd.h"
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27 | #include "sstring.h"
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28 | #include "framsg.h"
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29 |
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30 | #include <stdio.h>
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31 | #include <stdlib.h>
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32 | #include <math.h>
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33 | #include <string.h>
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34 |
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35 |
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36 | #define FIELDSTRUCT Geno_f4
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37 |
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38 | static ParamEntry GENO4param_tab[]=
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39 | {
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40 | {"Genetics: f4",1,F4_COUNT+F4_ADD_COUNT,},
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41 | {"f4_mut_add", 0, 0, "Add node", "f 0 100 50", FIELD(prob[F4_ADD]),"mutation: probability of adding a node", },
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42 | {"f4_mut_add_div", 0, 0, "- add division", "f 0 100 20", FIELD(probadd[F4_ADD_DIV]),"add node mutation: probability of adding a division", },
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43 | {"f4_mut_add_conn", 0, 0, "- add connection", "f 0 100 15", FIELD(probadd[F4_ADD_CONN]),"add node mutation: probability of adding a neural connection", },
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44 | {"f4_mut_add_neupar", 0, 0, "- add neuron property", "f 0 100 5", FIELD(probadd[F4_ADD_NEUPAR]),"add node mutation: probability of adding a neuron property/modifier", },
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45 | {"f4_mut_add_rep", 0, 0, "- add repetition", "f 0 100 10",FIELD(probadd[F4_ADD_REP]),"add node mutation: probability of adding a repetition", },
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46 | {"f4_mut_add_simp", 0, 0, "- add simple node", "f 0 100 50",FIELD(probadd[F4_ADD_SIMP]),"add node mutation: probability of adding a random, simple gene", },
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47 | {"f4_mut_del", 0, 0, "Delete node", "f 0 100 20", FIELD(prob[F4_DEL]),"mutation: probability of deleting a node", },
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48 | {"f4_mut_mod", 0, 0, "Modify node", "f 0 100 30", FIELD(prob[F4_MOD]),"mutation: probability of changing a node", },
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49 | {0,},
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50 | };
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51 |
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52 | #undef FIELDSTRUCT
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53 |
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54 |
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55 | Geno_f4::Geno_f4()
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56 | {
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57 | supported_format='4';
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58 | par.setParamTab(GENO4param_tab);
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59 | par.select(this);
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60 | par.setDefault();
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61 |
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62 | mutation_method_names=new char*[F4_COUNT+F4_ADD_COUNT-1];
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63 | int index=0;
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64 | mutation_method_names[index++]="added division";
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65 | mutation_method_names[index++]="added neural connection";
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66 | mutation_method_names[index++]="added neuron property";
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67 | mutation_method_names[index++]="added repetition gene";
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68 | mutation_method_names[index++]="added a simple node";
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69 | mutation_method_names[index++]="deleted a node";
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70 | mutation_method_names[index++]="modified a node";
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71 | if (index!=F4_COUNT+F4_ADD_COUNT-1) FramMessage("Geno_f4","Constructor","Mutation names init error",3);
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72 | }
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73 |
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74 | int Geno_f4::ValidateRec(f4_node * geno, int retrycount) const
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75 | {
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76 | // ! the genotype is geno->child (not geno) !
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77 | // build from it with repair on
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78 |
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79 | f4_Cells cells( geno->child, 1);
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80 | cells.simulate(); //we should simulate?!
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81 |
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82 | // errors not fixed:
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83 | if (GENOPER_OPFAIL == cells.geterror())
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84 | {
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85 | if (cells.geterrorpos() >= 0) return 1+cells.geterrorpos();
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86 | return GENOPER_OPFAIL;
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87 | }
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88 | // errors can be fixed
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89 | if (GENOPER_REPAIR == cells.geterror())
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90 | {
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91 | cells.repairGeno(geno, 1);
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92 | // note: geno might have been fixed
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93 | // check again
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94 | int res2 = GENOPER_OK;
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95 | if (retrycount>0)
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96 | res2 = ValidateRec( geno, retrycount-1 );
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97 |
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98 | if (res2==GENOPER_OK) return GENOPER_REPAIR;
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99 | return res2;
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100 | }
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101 | // no errors:
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102 | return GENOPER_OK;
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103 | }
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104 |
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105 |
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106 | int Geno_f4::validate(char *& geno)
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107 | {
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108 | // convert geno to tree, then try to validate 20 times
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109 | f4_node root;
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110 | if (f4_processrec(geno, 0, &root) || root.childCount()!=1) return GENOPER_OK; // cannot repair
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111 | if (ValidateRec( &root, 20 )==GENOPER_REPAIR) // if repaired, make it back to string
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112 | {
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113 | geno[0]=0;
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114 | root.child->sprintAdj(geno);
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115 | }
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116 | return GENOPER_OK;
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117 | }
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118 |
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119 |
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120 | int Geno_f4::checkValidity(const char * geno)
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121 | {
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122 | f4_node root;
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123 | int res = f4_processrec(geno, 0, &root);
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124 | if (res) return res; // errorpos, >0
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125 | if (root.childCount()!=1) return 1; //earlier: GENOPER_OPFAIL
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126 | f4_Cells cells( root.child, 0);
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127 | cells.simulate();
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128 | if (cells.geterror()==GENOPER_OPFAIL || cells.geterror()==GENOPER_REPAIR)
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129 | {
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130 | if (cells.geterrorpos() >= 0) return 1+cells.geterrorpos();
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131 | else return 1; //earlier: GENOPER_OPFAIL;
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132 | } else return GENOPER_OK;
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133 | }
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134 |
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135 |
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136 | int Geno_f4::MutateOne(f4_node *& g,int &method) const
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137 | {
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138 | // ! the genotype is g->child (not g) !
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139 |
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140 | // codes that can be changed (apart being added/deleted)
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141 | #define MUT_CHAN_CODES "<[#"
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142 | #define ADD_SIMPLE_CODES ",XlLcCrRaAiIsSmMfFwWeEN@|"
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143 | #define REP_MAXCOUNT 19
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144 |
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145 | f4_node * n1, * n2, * n3, * n4, * n5;
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146 | int i, j;
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147 |
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148 | // do the mutation
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149 | // pick a random node
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150 | n1 = g->child->randomNode();
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151 | //DB( printf("%c\n", n1->name); )
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152 |
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153 | switch(roulette(prob,F4_COUNT))
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154 | {
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155 | case F4_ADD:
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156 | {
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157 | // add a node
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158 | switch(method=roulette(probadd,F4_ADD_COUNT))
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159 | {
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160 | case F4_ADD_DIV:
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161 | {
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162 | // add division ('<')
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163 | n3 = n1->parent;
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164 | n3->removeChild(n1);
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165 | n2 = new f4_node('<', n3, n3->pos );
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166 | n2->addChild(n1);
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167 | // new cell is stick or neuron
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168 | // "X>" or "N>"
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169 | double pr = rnd01;
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170 | pr -= 0.5;
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171 | if (pr<0) n3 = new f4_node('X', n2, n2->pos);
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172 | else
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173 | {
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174 | pr -= 0.5;
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175 | if (pr<0)
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176 | {
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177 | // if neuron, make muscle and add a link
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178 | n3 = new f4_node('N', n2, n2->pos);
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179 | if (randomN(2) == 0)
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180 | n4 = new f4_node('|', n3, n2->pos);
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181 | else
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182 | n4 = new f4_node('@', n3, n2->pos);
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183 | n5 = new f4_node('[', n4, n2->pos);
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184 | linkNodeMakeRandom(n5);
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185 | }
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186 | }
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187 | new f4_node('>', n3, n3->pos);
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188 | n1->parent = n2;
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189 | // now with 50% chance swap children
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190 | if (randomN(2) == 0)
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191 | {
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192 | n3 = n2->child;
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193 | n2->child = n2->child2;
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194 | n2->child2 = n3;
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195 | }
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196 | }
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197 | break;
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198 | case F4_ADD_CONN:
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199 | {
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200 | // add link
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201 | n1->parent->removeChild(n1);
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202 | n2 = new f4_node('[', n1->parent, n1->parent->pos);
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203 | linkNodeMakeRandom(n2);
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204 | n2->addChild(n1);
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205 | n1->parent = n2;
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206 | }
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207 | break;
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208 | case F4_ADD_NEUPAR:
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209 | {
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210 | // add neuron modifier
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211 | n1->parent->removeChild(n1);
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212 | n2 = new f4_node(':', n1->parent, n1->parent->pos);
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213 | nparNodeMakeRandom(n2);
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214 | n2->addChild(n1);
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215 | n1->parent = n2;
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216 | }
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217 | break;
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218 | case F4_ADD_REP:
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219 | {
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220 | // add repetition ('#')
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221 | // repeated code (left child) is the original, right child is empty, count is 2
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222 | n3 = n1->parent;
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223 | n3->removeChild(n1);
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224 | n2 = new f4_node('#', n3, n3->pos );
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225 | n2->i1 = 2;
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226 | n2->addChild(n1);
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227 | new f4_node('>', n2, n2->pos);
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228 | n1->parent = n2;
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229 | }
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230 | break;
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231 | case F4_ADD_SIMP:
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232 | {
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233 | // add simple node
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234 | // choose a simple node from ADD_SIMPLE_CODES
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235 | n1->parent->removeChild(n1);
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236 | n2 = new f4_node(ADD_SIMPLE_CODES[randomN(strlen(ADD_SIMPLE_CODES))], n1->parent, n1->parent->pos );
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237 | n2->addChild(n1);
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238 | n1->parent = n2;
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239 | }
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240 | break;
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241 | }
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242 | }
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243 | break;
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244 |
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245 | case F4_DEL:
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246 | {
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247 | method=F4_ADD_COUNT-1+F4_DEL;
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248 | // delete a node
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249 | // must pick a node with parent, and at least one child
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250 | // already picked a node, but repeat may be needed
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251 | for (i=0; i<10; i++) {
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252 | if ((NULL != n1->parent) && (g != n1->parent))
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253 | if (NULL != n1->child)
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254 | break;
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255 | // try a new one
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256 | n1 = g->child->randomNode();
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257 | }
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258 | if ((NULL != n1->parent) && (g != n1->parent))
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259 | {
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260 | switch (n1->childCount())
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261 | {
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262 | case 0: break;
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263 | case 1: // one child
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264 | {
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265 | n2 = n1->parent;
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266 | n2->removeChild(n1);
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267 | if (NULL != n1->child) {
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268 | n1->child->parent = n2;
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269 | n2->addChild(n1->child);
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270 | n1->child = NULL;
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271 | }
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272 | if (NULL != n1->child2) {
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273 | n1->child2->parent = n2;
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274 | n2->addChild(n1->child2);
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275 | n1->child2 = NULL;
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276 | }
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277 | // destroy n1
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278 | n1->parent=NULL;
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279 | delete n1;
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280 | }
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281 | break;
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282 |
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283 | case 2: // two children
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284 | {
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285 | // two children
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286 | n2 = n1->parent;
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287 | n2->removeChild(n1);
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288 | // n1 has two children. pick one randomly 50-50, destroy other
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289 | if (randomN(2) == 0)
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290 | {
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291 | n1->child->parent = n2;
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292 | n2->addChild(n1->child);
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293 | n1->child = NULL;
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294 | n1->child2->parent = NULL;
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295 | } else
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296 | {
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297 | n1->child2->parent = n2;
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298 | n2->addChild(n1->child2);
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299 | n1->child2 = NULL;
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300 | n1->child->parent = NULL;
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301 | }
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302 | // destroy n1
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303 | n1->parent=NULL;
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304 | delete n1;
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305 | }
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306 | break;
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307 | }
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308 | } else return GENOPER_OPFAIL;
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309 | }
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310 | break;
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311 | case F4_MOD:
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312 | {
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313 | method=F4_ADD_COUNT-1+F4_MOD;
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314 | // change a node
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315 | // the only nodes that are modifiable are MUT_CHAN_CODES
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316 | // try to get a modifiable node
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317 | // already picked a node, but repeat may be needed
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318 | i=0;
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319 | while (1)
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320 | {
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321 | if (strchr(MUT_CHAN_CODES, n1->name)) break;
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322 | // try a new one
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323 | n1 = g->child->randomNode();
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324 | i++;
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325 | if (i>=20) return GENOPER_OPFAIL;
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326 | }
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327 | switch (n1->name) {
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328 | case '<':
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329 | // swap children
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330 | n2 = n1->child; n1->child = n1->child2; n1->child2 = n2;
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331 | break;
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332 | case '[':
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333 | linkNodeChangeRandom(n1);
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334 | break;
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335 | case '#':
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336 | repeatNodeChangeRandom(n1);
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337 | break;
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338 | }
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339 | }
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340 | break;
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341 |
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342 | default: //no mutations allowed?
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343 | return GENOPER_OPFAIL;
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344 | }
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345 |
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346 | return GENOPER_OK;
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347 | }
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348 |
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349 | // make a random [ node
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350 | void Geno_f4::linkNodeMakeRandom(f4_node * nn) const
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351 | {
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352 | int i;
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353 | float prob1;
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354 |
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355 | i = 0;
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356 | // 35% chance one of *GTS
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357 | prob1 = 1.0f / RAND_MAX * rand();
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358 | prob1 -= 0.35f;
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359 | if (prob1 < 0)
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360 | {
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361 | // '*', 'G', 'T', or 'S', 1/4 chance each
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362 | i = 1 + (int)(3.999f / RAND_MAX * rand());
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363 | }
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364 | nn->i1 = i;
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365 | nn->l1 = 0;
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366 | if (0 == i) {
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367 | // relative input link
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368 | nn->l1 = (int)(4.0f * (1.0f / RAND_MAX * rand() - 0.5f));
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369 | }
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370 | // weight
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371 | nn->f1 = 10.0f * (1.0f / RAND_MAX * rand() - 0.5f);
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372 | }
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373 |
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374 | // change a [ node
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375 | void Geno_f4::linkNodeChangeRandom(f4_node * nn) const //rewritten by M.K. - should work as before (not tested)
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376 | {
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377 | int i;
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378 | float prob2;
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379 |
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380 | double probs[3]={0.1, 0.3, 0.6};
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381 | // 10% change type
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382 | // 30% change link
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383 | // 60% change weight
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384 |
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385 | switch (roulette(probs,3))
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386 | {
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387 | case 0: // change type
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388 | i = 0;
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389 | // * G, 10% chance each
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390 | prob2 = rnd01 - 0.10f;
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391 | if (prob2 < 0) i=1; else {prob2 -= 0.10f; if (prob2 < 0) i=2;}
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392 | nn->i1 = i;
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393 | break;
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394 | case 1: // change link
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395 | if (0 == nn->i1) // relative input link
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396 | nn->l1 += (int)(2.0f * (rnd01 - 0.5f));
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397 | break;
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398 | case 2: // change weight
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399 | nn->f1 += 1.0f * (rnd01 - 0.5f);
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400 | break;
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401 | }
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402 | }
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403 |
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404 | // make a random : node
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405 | void Geno_f4::nparNodeMakeRandom(f4_node * nn) const
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406 | {
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407 | int sign = (int)( 2.0f / RAND_MAX * rand() );
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408 | int param = (int)( 3.0f / RAND_MAX * rand() );
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409 | if (param>2) param=2;
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410 | nn->l1 = sign;
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411 | nn->i1 = "!=/"[param];
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412 | }
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413 |
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414 | // change a repeat # node
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415 | void Geno_f4::repeatNodeChangeRandom(f4_node * nn) const
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416 | {
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417 | int count;
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418 | float prob1;
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419 |
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420 | // change count
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421 | count = nn->i1;
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422 | prob1 = 1.0f / RAND_MAX * rand();
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423 | if (prob1 < 0.5f) count++;
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424 | else count--;
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425 | if (count<1) count=1;
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426 | if (count>REP_MAXCOUNT) count=REP_MAXCOUNT;
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427 | nn->i1 = count;
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428 | }
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429 |
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430 |
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431 | int Geno_f4::MutateOneValid(f4_node *& g,int &method) const
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432 | // mutate one, until a valid genotype is obtained
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433 | {
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434 | // ! the genotype is g->child (not g) !
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435 | int i, res;
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436 | f4_node * gcopy = NULL;
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437 | // try this max 20 times:
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438 | // copy, mutate, then validate
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439 |
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440 | for (i=0; i<20; i++)
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441 | {
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442 | gcopy = g->duplicate();
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443 |
|
---|
444 | res = MutateOne(gcopy,method);
|
---|
445 |
|
---|
446 | if (GENOPER_OK != res)
|
---|
447 | {
|
---|
448 | // mutation failed, try again
|
---|
449 | delete gcopy;
|
---|
450 | continue; // for
|
---|
451 | }
|
---|
452 | // try to validate it
|
---|
453 | res = ValidateRec(gcopy, 10);
|
---|
454 | // accept if it is OK, or was repaired
|
---|
455 | if (GENOPER_OK == res)
|
---|
456 | //(GENOPER_REPAIR == res)
|
---|
457 | {
|
---|
458 | // destroy the original one
|
---|
459 | g->destroy();
|
---|
460 | // make it the new one
|
---|
461 | *g = *gcopy;
|
---|
462 | gcopy->child=NULL;
|
---|
463 | gcopy->child2=NULL;
|
---|
464 | delete gcopy;
|
---|
465 | res = GENOPER_OK;
|
---|
466 | goto retm1v;
|
---|
467 | }
|
---|
468 | delete gcopy;
|
---|
469 | }
|
---|
470 | // attempts failed
|
---|
471 | res = GENOPER_OPFAIL;
|
---|
472 | retm1v:
|
---|
473 | return res;
|
---|
474 | }
|
---|
475 |
|
---|
476 |
|
---|
477 | int Geno_f4::mutate(char *& g, float & chg,int &method)
|
---|
478 | {
|
---|
479 | f4_node *root=new f4_node;
|
---|
480 | if (f4_processrec(g, 0, root) || root->childCount()!=1)
|
---|
481 | {delete root; return GENOPER_OPFAIL;} // could not convert or bad: fail
|
---|
482 | // mutate one node, set chg as this percent
|
---|
483 | chg = 1.0/float(root->child->count());
|
---|
484 | if (MutateOneValid(root,method)!=GENOPER_OK)
|
---|
485 | {delete root; return GENOPER_OPFAIL;}
|
---|
486 | // OK, convert back to string
|
---|
487 | g[0]=0;
|
---|
488 | root->child->sprintAdj(g);
|
---|
489 | delete root;
|
---|
490 | return GENOPER_OK;
|
---|
491 | }
|
---|
492 |
|
---|
493 |
|
---|
494 | /*
|
---|
495 | int Geno_f4::MutateMany(char *& g, float & chg)
|
---|
496 | // check if original is valid, then
|
---|
497 | // make a number of mutations
|
---|
498 | {
|
---|
499 | int res, n, i;
|
---|
500 | int totNodes = 0;
|
---|
501 | int maxToMut = 0;
|
---|
502 |
|
---|
503 | // convert to tree
|
---|
504 | f4_node * root;
|
---|
505 | root = new f4_node();
|
---|
506 | res = f4_processrec(g, 0, root);
|
---|
507 | if (res) {
|
---|
508 | // could not convert, fail
|
---|
509 | goto retm;
|
---|
510 | }
|
---|
511 | if (1 != root->childCount()) {
|
---|
512 | res = GENOPER_OPFAIL;
|
---|
513 | goto retm;
|
---|
514 | }
|
---|
515 |
|
---|
516 | // check if original is valid
|
---|
517 | res = ValidateRec( root, 20 );
|
---|
518 | // might have been repaired!
|
---|
519 | if (GENOPER_REPAIR==res) {
|
---|
520 | res = GENOPER_OK;
|
---|
521 | }
|
---|
522 | if (GENOPER_OK != res) {
|
---|
523 | goto retm;
|
---|
524 | }
|
---|
525 |
|
---|
526 | // decide number of nodes to mutate
|
---|
527 | // decide maximum number of nodes to mutate: 0.25*nodes, min 2
|
---|
528 | totNodes = root->child->count();
|
---|
529 | maxToMut = (int)( 0.25f * totNodes);
|
---|
530 | if (maxToMut<2) maxToMut=2;
|
---|
531 | if (maxToMut>totNodes) maxToMut=totNodes;
|
---|
532 |
|
---|
533 | // decide number of nodes to mutate
|
---|
534 | n = (int)( 0.5f + 1.0f/RAND_MAX * rand() * maxToMut );
|
---|
535 | if (n<1) n=1;
|
---|
536 | if (n>totNodes) n=totNodes;
|
---|
537 | // set chg as this percent
|
---|
538 | chg = ((float)n) / ((float)totNodes);
|
---|
539 | for (i=0; i<n; i++)
|
---|
540 | {
|
---|
541 | res = MutateOneValid(root);
|
---|
542 | if (GENOPER_OK != res)
|
---|
543 | {
|
---|
544 | res = GENOPER_OPFAIL;
|
---|
545 | goto retm;
|
---|
546 | }
|
---|
547 | }
|
---|
548 | // OK, convert back to string
|
---|
549 | g[0]=0;
|
---|
550 | root->child->sprintAdj(g);
|
---|
551 | retm:
|
---|
552 | delete root;
|
---|
553 | return res;
|
---|
554 | }
|
---|
555 | */
|
---|
556 |
|
---|
557 |
|
---|
558 | int Geno_f4::CrossOverOne(f4_node * g1, f4_node * g2, float chg) const
|
---|
559 | {
|
---|
560 | // ! the genotypes are g1->child and g2->child (not g1 g2) !
|
---|
561 | // single offspring in g1
|
---|
562 | int smin, smax;
|
---|
563 | float size;
|
---|
564 | f4_node * n1, * n2, * n1p, * n2p;
|
---|
565 |
|
---|
566 | // determine desired size
|
---|
567 | size = (1-chg) * (float)g1->count();
|
---|
568 | smin = (int)(size*0.9f-1);
|
---|
569 | smax = (int)(size*1.1f+1);
|
---|
570 | // get a random node with desired size
|
---|
571 | n1 = g1->child->randomNodeWithSize(smin, smax);
|
---|
572 |
|
---|
573 | // determine desired size
|
---|
574 | size = (1-chg) * (float)g2->count();
|
---|
575 | smin = (int)(size*0.9f-1);
|
---|
576 | smax = (int)(size*1.1f+1);
|
---|
577 | // get a random node with desired size
|
---|
578 | n2 = g2->child->randomNodeWithSize(smin, smax);
|
---|
579 |
|
---|
580 | // exchange the two nodes:
|
---|
581 | n1p = n1->parent;
|
---|
582 | n2p = n2->parent;
|
---|
583 | n1p->removeChild(n1);
|
---|
584 | n1p->addChild(n2);
|
---|
585 | n2p->removeChild(n2);
|
---|
586 | n2p->addChild(n1);
|
---|
587 | n1->parent = n2p;
|
---|
588 | n2->parent = n1p;
|
---|
589 |
|
---|
590 | return GENOPER_OK;
|
---|
591 | }
|
---|
592 |
|
---|
593 | int Geno_f4::crossOver(char *&g1, char *&g2, float &chg1, float &chg2)
|
---|
594 | {
|
---|
595 | f4_node root1, root2, *copy1, *copy2;
|
---|
596 |
|
---|
597 | // convert genotype strings into tree structures
|
---|
598 | if (f4_processrec(g1,0,&root1) || (root1.childCount()!=1)) return GENOPER_OPFAIL;
|
---|
599 | if (f4_processrec(g2,0,&root2) || (root2.childCount()!=1)) return GENOPER_OPFAIL;
|
---|
600 |
|
---|
601 | // decide amounts of crossover, 0.25-0.75
|
---|
602 | // adam: seems 0.1-0.9 -- MacKo
|
---|
603 | chg1 = 0.1f + 0.8f*rnd01;
|
---|
604 | chg2 = 0.1f + 0.8f*rnd01;
|
---|
605 |
|
---|
606 | copy1 = root1.duplicate();
|
---|
607 | if (CrossOverOne(copy1, &root2, chg1) != GENOPER_OK) {delete copy1; copy1=NULL;}
|
---|
608 | copy2 = root2.duplicate();
|
---|
609 | if (CrossOverOne(copy2, &root1, chg2) != GENOPER_OK) {delete copy2; copy2=NULL;}
|
---|
610 |
|
---|
611 | g1[0]=0;
|
---|
612 | g2[0]=0;
|
---|
613 | if (copy1) {copy1->child->sprintAdj(g1); delete copy1;}
|
---|
614 | if (copy2) {copy2->child->sprintAdj(g2); delete copy2;}
|
---|
615 | if (g1[0] || g2[0]) return GENOPER_OK; else return GENOPER_OPFAIL;
|
---|
616 | }
|
---|
617 |
|
---|
618 |
|
---|
619 |
|
---|
620 | unsigned long Geno_f4::style(const char *g, int pos)
|
---|
621 | {
|
---|
622 | char ch = g[pos];
|
---|
623 | // style categories
|
---|
624 | #define STYL4CAT_MODIFIC "LlRrCcQqAaIiSsMmFfWwEe,"
|
---|
625 | #define STYL4CAT_NEUMOD "[]|@*GTS:+-/!="
|
---|
626 | #define STYL4CAT_DIGIT "0123456789."
|
---|
627 | #define STYL4CAT_REST "XN<># "
|
---|
628 | if (!strchr(STYL4CAT_MODIFIC STYL4CAT_NEUMOD STYL4CAT_DIGIT STYL4CAT_REST, ch))
|
---|
629 | return GENSTYLE_CS(0,GENSTYLE_INVALID);
|
---|
630 | unsigned long style=GENSTYLE_CS(0,GENSTYLE_STRIKEOUT); //default, should be changed below
|
---|
631 | if (strchr("X ", ch)) style=GENSTYLE_CS(0,GENSTYLE_NONE);
|
---|
632 | if (strchr("N", ch)) style=GENSTYLE_RGBS(0,200,0,GENSTYLE_NONE);
|
---|
633 | if (strchr("<", ch)) style=GENSTYLE_RGBS(0,0,200,GENSTYLE_BOLD);
|
---|
634 | if (strchr(">", ch)) style=GENSTYLE_RGBS(0,0,100,GENSTYLE_NONE);
|
---|
635 | if (strchr(STYL4CAT_DIGIT, ch)) style=GENSTYLE_RGBS(100,100,100,GENSTYLE_NONE);
|
---|
636 | if (strchr(STYL4CAT_MODIFIC, ch)) style=GENSTYLE_RGBS(100,100,100,GENSTYLE_NONE);
|
---|
637 | if (strchr(STYL4CAT_NEUMOD, ch)) style=GENSTYLE_RGBS(0,150,0,GENSTYLE_NONE);
|
---|
638 | return style;
|
---|
639 | }
|
---|
640 |
|
---|
641 |
|
---|